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Text File  |  2007-01-25  |  3.8 KB  |  172 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_SPOTLIGHT_GREEN4)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  7. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  8. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  9. desc.LocalPosition = vzbzd1
  10. vzbzd1:delete()
  11. desc.isAnimateTexture = false
  12. desc.RenderType = ENRENDERTYPE_GEOMETRY
  13.  
  14. Emitter = desc.PS.PSDescription
  15. Emitter.ParticleTypesNumber = 1
  16. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  17. Emitter.EmitterPosition = vzbzd2
  18. vzbzd2:delete()
  19. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  20. Emitter.EmitterDirection = vzbzd3
  21. vzbzd3:delete()
  22. Emitter.EmitterLifeTime = 1
  23.  
  24.  
  25.  
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  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33.  
  34.  
  35. PT = Emitter.ParticleTypesParams[1]
  36. PT.IsEmitterLocked = true
  37. PT.DrawOrder = 1
  38. PT.Material = ENMAT_PARTICLE_LIGHT
  39.  
  40.  
  41. PT.TextureName = "environment_effect_spotlight2.dds"
  42.  
  43. PT.ParticlesPerSecond = 0.6;
  44. PT.InitialNumberOfParticles = 0.0;
  45. PT.BaseLifeTime = 1.5;
  46. PT.BaseLifeTimeVariance = 0.0;
  47. PT.BaseSpeed = 0.0;
  48. PT.BaseSpeedVariance = 0.0;
  49.  
  50. PT.TangentSpeed = 0.0;
  51. PT.TangentSpeedVariance = 0.0;
  52. local vzbzd4 = D3DXVECTOR3:new(0.0,0.0,0.0)
  53. PT.TangentDirection = vzbzd4
  54. vzbzd4:delete()
  55. PT.TangentAngleMin = 0.0;
  56. PT.TangentAngleMax = 6.28;
  57. PT.IsTangentDependOnBase = false;
  58.  
  59. PT.BaseAngle = 3.0;
  60. PT.BaseAngleVariance = 6.0;
  61. PT.BaseAngleSpeed = 0.1;
  62. PT.BaseAngleSpeedVariance = 0.1;
  63. PT.BaseAngleSpeedDirection = 0;
  64. local vzbzd5 = D3DXVECTOR3:new(0.0,0.0,0.0)
  65. PT.BaseDirection = vzbzd5
  66. vzbzd5:delete()
  67. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  68. PT.BaseDirectionVariance = vzbzd6
  69. vzbzd6:delete()
  70. local vzbzd7 = D3DXVECTOR3:new(0,0,0)
  71. PT.BasePosition = vzbzd7
  72. vzbzd7:delete()
  73. local vzbzd8 = D3DXVECTOR3:new(0,0,0)
  74. PT.BasePositionVariance = vzbzd8
  75. vzbzd8:delete()
  76. PT.BaseSize = 2.0;
  77. PT.BaseSizeVariance = 0.0;
  78.  
  79. -- color over time
  80. PT.ColorOverTimeR[1].TimePercent = 0.0;
  81. PT.ColorOverTimeR[1].Value = 0.2;
  82. PT.ColorOverTimeG[1].TimePercent = 0.0;
  83. PT.ColorOverTimeG[1].Value = 1.0;
  84. PT.ColorOverTimeB[1].TimePercent = 0.0;
  85. PT.ColorOverTimeB[1].Value = 0.1;
  86.  
  87. PT.ColorOverTimeR[2].TimePercent = 1.0;
  88. PT.ColorOverTimeR[2].Value = 0.2;
  89. PT.ColorOverTimeG[2].TimePercent = 1.0;
  90. PT.ColorOverTimeG[2].Value = 1.0;
  91. PT.ColorOverTimeB[2].TimePercent = 1.0;
  92. PT.ColorOverTimeB[2].Value = 0.1;
  93.  
  94. -- transparency over time
  95. PT.TransparencyOverTime[1].TimePercent = 0.0;
  96. PT.TransparencyOverTime[1].Value = 0.0;
  97.  
  98. PT.TransparencyOverTime[2].TimePercent = 0.1;
  99. PT.TransparencyOverTime[2].Value = 1.0;
  100.  
  101. PT.TransparencyOverTime[3].TimePercent = 0.2;
  102. PT.TransparencyOverTime[3].Value = 0.3;
  103.  
  104. PT.TransparencyOverTime[4].TimePercent = 1.0;
  105. PT.TransparencyOverTime[4].Value = 0.0;
  106.  
  107. -- size over time
  108. PT.SizeOverTime[1].TimePercent = 0.0;
  109. PT.SizeOverTime[1].Value = 0.2;
  110.  
  111. PT.SizeOverTime[2].TimePercent = 0.1;
  112. PT.SizeOverTime[2].Value = 5.0;
  113.  
  114. PT.SizeOverTime[3].TimePercent = 0.2;
  115. PT.SizeOverTime[3].Value = 0.3;
  116.  
  117. PT.SizeOverTime[4].TimePercent = 1.0;
  118. PT.SizeOverTime[4].Value = 0.0;
  119.  
  120.  
  121. -- Speed over time
  122. PT.SpeedOverTime[1].TimePercent = 0.0;
  123. PT.SpeedOverTime[1].Value = 0.0;
  124.  
  125. PT.SpeedOverTime[2].TimePercent = 1.0;
  126. PT.SpeedOverTime[2].Value = 0.0;
  127.  
  128. -- Tangent Speed over time
  129. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  130. PT.TangentSpeedOverTime[1].Value = 0.0;
  131.  
  132. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  133. PT.TangentSpeedOverTime[2].Value = 0.0;
  134.  
  135.  
  136. -- GravityAcceleration over time
  137. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  138. PT.GravityAccelerationOverTime[1].Value = 0.0;
  139.  
  140. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  141. PT.GravityAccelerationOverTime[2].Value = 0.0;
  142.  
  143. -- AngleSpeed over time
  144. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  145. PT.AngleSpeedOverTime[1].Value = 0.0;
  146.  
  147. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  148. PT.AngleSpeedOverTime[2].Value = 0.0;
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